![]() ![]() ![]() ![]() Don’t get me wrong-it was a lot of WORK as we were small teams of 10 or 12 people typically working long hours and weekends. What was the hardest part of making Earthwork Jim and The Neverhood back in the previous era of gaming?Įd Schofield – We had so much fun creating those games, that it never really seemed hard. Still not excited? What if I told you they just announced they’re willing to port the game to the Wii U if they can meet their bonus $50,000 stretch goal? And that their game will be DRM-free through GOG for Windows, Mac, and Linux gamers? And that you can help get their game accepted on Steam Greenlight? Keep reading and join us in this passion-filled interview with two incredibly influential artists who are bringing Armikrog to life. Have you heard that Ed Schofield, Mike Dietz, and Doug TenNapel – some of the brilliant and talented artists who made Earthworm Jim and The Neverhood – have teamed up once again to work on a point-and-click adventure game with a clay animation stop-motion art style? Even if this project didn’t have the legendary Pencil Test Studios names attached to it we’d still be keeping our eyes on it, but knowing it’s in good hands means you should check out their $900,000 Kickstarter funding campaign. ![]()
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